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Streaming Media Facility
We ascertain our professional expertise in streaming video facility with
the live webcast of the 20th Cinema Express Award, held by the Indian
Express Group in the Nehru Stadium, Chennai on the 18th of November,2000.
-This was the live telecast of a three-hour award ceremony covering multiple
song/ dance sequences and award presentations. The project involved designing
and hosting pages that were live. The idea was to stream video clips of
each of the 40 awards, and the entertainment in between them. This was
made available to millions of users with enhanced quality of audio and
video. It was also meant for users accessing the clips through a 28 kbps
line. The webcast made use of high end servers with T3 line bandwidth
and Real Media streaming services. This enabled load balancing in the
servers at high traffic during the live webcast.
People all over the world can benefit from this facility for a variety
of functions like marriages and other ceremonies.
Streaming media is rendered to the desktop, real time, as it is downloaded.
With the exception of a small buffer to compensate for irregularities
in the delivery, no data is stored on the local computer.
In streaming media presentation, when the user skips to a different section,
the stream jumps directly to that point in the presentation and downloads
only the requested information, contrary to the conventional media where
the entire content of a media file is downloaded
Planning
Planning the layout of the material, ensuring proper lighting and sound
quality. Availability of sufficient resources for appropriate progress.
Capture
Capturing the media, audio or video, and converting it into a digital
format.
Editing and post production
Editing the media, or incorporating it into a larger framework such as
a Web page.
Serving
Taking the edited media and streaming it out onto the network.
Delivery
Delivery mechanisms for streaming video include LANs, WANs, and delivery
into the home via modem. Media ought to take the bandwidth restrictions
of their target distribution channel into account.
Consumption
The consumer must have a computing system and software capable of rendering
the media real time.
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